League of Legends repeat leads South Korea’s five-medal Asian Games haul

Priya Venkatesh
calendar-icon
Table of Contents
  1. Two golds, two different routes
  2. Silver and bronze complete the haul
  3. South Korea’s event snapshot
Gold esports medal on a championship stage representing South Korea’s five-medal Asian Games haul

South Korea closed the 2026 Aichi-Nagoya Asian Games with five esports medals across nine events, including a second consecutive League of Legends gold, according to InvenGlobal.

The final tally comprised two golds, one silver and two bronzes, spanning team and individual competitions. The League of Legends title was the final gold of South Korea’s campaign, while its first came in the fighting-game team event.

Two golds, two different routes

South Korea defeated Chinese Taipei 3-0 in the League of Legends final at Aichi Sky Expo on October 2. The team finished undefeated across all eight games, having topped Group B with wins over Chinese Taipei, India and Hong Kong before sweeping Saudi Arabia 2-0 in the semifinals.

Gameplay footage from League of Legends showing characters in a river environment.
A scene from the game League of Legends.

The result extended South Korea’s run of Asian Games League of Legends titles, following its gold at Hangzhou. Faker, Zeus and Keria returned from that gold-winning roster to claim a second, while Canyon, Zeka and Gumayusi won gold in their Asian Games debuts.

The first gold of the campaign came on September 26, when Bae Jae-min, Lee Kwang-no and Yeon Je-gil beat host nation Japan 5-2 in the fighting-game team final. South Korea had trailed 1-2 before winning four consecutive sets in an event that combined Tekken 8, The King of Fighters XV and Street Fighter 6.

Lee anchored the comeback with two match wins, while Bae claimed two sets after losing his opener. Yeon also contributed by avenging an earlier defeat to Kojiro Higuchi. The victory gave South Korea its first gold medal of the Games and highlighted a second route to the top of the podium beyond its flagship team event.

Silver and bronze complete the haul

Kang Dong-shin added silver in Puyo Puyo Champions, reaching the September 26 final before losing 2-10 to Japan’s Yuki Kurihara. South Korea’s first esports podium of the Games had arrived three days earlier: Kim Young-chan finished third among eight finalists in Gran Turismo 7, with the standings determined by points across three races.

The Pokémon UNITE team secured the other bronze. Kim Jae-young, Park Seong-soon, Lee Ji-hwan, Cho Min-hyuk and Jin Soo-bin beat Singapore 2-1 in the September 27 quarterfinals, then lost 0-2 to Japan in the semifinals. The competition awarded tied third place without a separate bronze-medal match.

Together, the five podium finishes show South Korea winning medals across different formats, from an individual racing final to team competitions in fighting games and multiplayer titles. The spread across five disciplines gives the result a broader footprint than either gold-medal run alone.

South Korea’s event snapshot

MedalEvent
GoldFighting-game team event; League of Legends
SilverPuyo Puyo Champions
BronzeGran Turismo 7; Pokémon UNITE

South Korea entered nine esports events, but not every campaign reached the podium. The PUBG Mobile team finished sixth with 71 points, despite taking a chicken dinner in the first match of the final day. Honor of Kings and Identity V exited in the quarterfinals, while eFootball did not advance from the group stage.

First-person perspective of a player in PUBG Mobile looking at a loot menu with weapons and ammunition.
Gameplay from PUBG Mobile

The result adds another chapter to the Asian Games esports programme, where national teams bring together players from multiple titles and competitive formats. South Korea’s back-to-back League of Legends gold sits alongside four medals from other disciplines, making the five-medal finish a measure of breadth as well as success at the top of the podium.

Priya Venkatesh

Journalist
Priya Venkatesh has been following the money in esports since before brand deals were considered legitimate marketing. She got pulled into the scene through competitive fighting games and eventually found herself more interested in the contracts and partnerships behind the tournaments than the matches themselves. These days she focuses on how brands navigate esports sponsorships, where the smart money is going, and which deals are actually built to last versus the ones that look good in a press release.
Read Full Bio
Stay updated with the latest in Esports Follow Esports Insider for breaking news, features and guides
Add ESI as your preferred source on Google Add ESI as your preferred source on Google
ESI Ranking System
We’ve created a ranking system to help you quickly know how good each gambling platform is. As gamblers ourselves, we know which factors matter most to you, so we follow a best-in-class methodology to test each one with no stone unturned. Once done, we then rank each platform based on the following tiers:
  • A-Tier High-quality sites that deliver a top experience every time. They boast strong performance, nice features, and reliable support, but are just shy of perfection.
  • B-Tier Solid platforms that are worth a spin. They’re safe, fun, and functional, but may be lacking advanced features or have minor drawbacks.
  • S-Tier Reserved for elite operators only. These go well beyond the norm with lucrative bonuses, rewarding promotions, lightning-fast payouts, and a flawless experience overall.